Ultratech is a very powerful megacorporation (entities which, in this future setting, have replaced all governments) which organizes a tournament called Killer Instinct. Jago, instead of a regular green fireball, can shoot a red fireball). Also, after performing a combo breaker, a white starburst will appear at the tip of the breaker's health bar, enabling advanced versions of some special moves that require a different command (e.g. At this stage the player can use any strength of breaker, making long combos a risky affair. The combo can also be broken at the linker stage. for a player to break a Medium auto-double s/he must use a Quick breaker).
To successfully break an auto-double, the player must use the breaker move at a strength lower than the auto-double itself (i.e. A combo can be broken at either the auto-double or linker stage. The combo breaker is a designated special move of the player's character. Combo Breaker: The player who is being caught in a combo may break out of it by performing a combo breaker move.Ultra Combo: Another finisher it operates like an Ultimate combo, though this one allows the character to deliver a long string of hits as the combo finisher instead, usually surpassing 20 hits, and can sometimes reach upwards of 80 hits.Another finisher is the Humiliation, that forces the opponent to dance (the dance style depends on the character), but this can only be used if the player has his or her first life bar. One of these No Mercy moves can be executed at the end of a combo (which is labeled as an Ultimate combo), when the opponents life bar flashes red (when his or her second bar is going to be depleted), although it uses a different combination of movements. Finishing moves: Bearing resemblance to Mortal Kombat's Fatalities, each character has at least two moves known as No Mercy (Danger Move in later revisions) in order to finish the opponent in a violent manner.Automatic combos: rather than press the necessary buttons in order to deliver the individual attacks that form a combo, in Killer Instinct the combos are automated and can be enabled by inputting a determined button or special move (which led to the character to deliver a string of hits).The player who depletes his or her opponent's second life bar wins the bout. If a character finishes with his or her opponent's first life bar, the fight stops and resumes like a round, but the winning character still keeps whatever amount of energy he or she had at that moment. A double energy bar: instead of winning two rounds, each player has two bars of energy.There are also several features that distinguish it from other franchises: The game borrows the attack set of Street Fighter and is also inspired by the finishing moves from Mortal Kombat. Killer Instinct plays like many other fighting games, in which the player controls a character in order to beat an opponent in a one-on-one encounter. Its popularity led to a sequel, Killer Instinct 2. The game received a high profile launch on the Super Nintendo, as well as on the Game Boy. Initially released in arcades in 1994, and rumored to use an " Ultra 64" hardware engine, in reality the proprietary arcade hardware was co-developed by Rare and Midway. Killer Instinct is a fighting game developed by Rare and published by Midway and Nintendo. Horizontal, Raster, standard resolution (Used: 320 x 240) For the reference to human behaviour, see Killer instinct (human behaviour).